Content tagged fps

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Tutorial
A simple first person shooter.
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This tut is really basic, but it shows how easy it is to get a real 3d first person shooter up and going. It uses "billboarded" Sprites instead of any 3d object...

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  • 389 views
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How do I disable Construct 2's Vsync?
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Just looking for anyway to disable Vsync in Construct 2, it causes my games to "lag" on high end PC builds.

posted 5 years ago
  • 2 replies
  • 798 views
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Framerate lowering over time
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Debug menu says its the Engine and not the event sheet. Object count staying static. Fps starts at solid 60 fps and slowly goes down to 20 fps even when idle. P...

posted 5 years ago
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  • 265 views
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How do I have lots of path-finding entities without lag?
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In my game I have about 80 entities with the pathfinding behavior on them but when I run my game I only get about 15 frames per second. Is there anyway I can re...

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Drop frame after some time of gameplay
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When I play my game it runs with full fps. When I get on lvl 3 or 4, the fps decreases. On lvl 6 or 7 it's almost unplayable, very very slow. If I restart the g...

posted 5 years ago
  • 2 replies
  • 496 views
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Forum Topic
BIG PROJECT How to get better fps
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Hello you all I need some advice/help figuring out what could be causing some frame drops. Ive been working on this build for a while trying to find the most li...

posted 4 years ago
  • 3 replies
  • 724 views
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How do I decrease my CPU usage? It's currently at 30%!
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I am developing a game for 3.5 years now, and there's already a bunch of events, sprites and animation in there. My main event sheet causes a CPU usage of 20% (...

posted 4 years ago
  • 7 replies
  • 602 views
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Overnight it appears something has changed on my PC to make the preview performance very poor. Now when being previewed they run at 9fps if i'm lucky. I have tr...

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  • 172 views
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How do I keep the framerate up in Firefox?
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I was just doing a few experiments of a project for someone and noticed that the framerate in Firefox seems to be very slow. Sound is playing at the right speed...

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  • 442 views
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I'm on the making of a mobile game for Android. While Android's a bliss, there are so many models that it's hard to create a single thing that works everywhere...

posted 4 years ago

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