Brilliant Construct community, need help coming up with a way to calculate outcome of an event. In the game I'm working to develop, there are a set of factors t...
So I've been working on this weapon upgrade system for my game, and it has worked perfectly until it came across my minigun weapon. The special thing with the m...
I'm a very lazy person. I like efficient systems. I plan to store just about everything in JSON objects except local variables. From savedata to databases and s...
Hello good people, I'm stuck on this one. Since my game has multiple attacks, I would like for 1 event to detect how much dmg enemy took. Let's say for example...