Content tagged for-each

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31 usages of this tag
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When to use "for each" while working with families?
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I encountered a problem yesterday regarding families. So basically I got an "enemy" family where I put all different types of enemy sprites. (they all get assig...

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How do I make a 'for every tile' with a tilemap object?
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I know that it is possible to do this with arrays, but that just makes my game EXTREMELY slow(1-2 FPS) and I need a 'for every' with a tilemap object similar to...

posted 5 years ago
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I have an object when it's overlapping another object it supposed to AFFECT (do something) ONLY on ONE of the specific instance, but instead it affects on ALL t...

posted 5 years ago
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Weird function behavior
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I have problems calling a function from another function if said function has a "for each"-condition. I have no problem calling the function with something like...

posted 5 years ago
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Confused: For Each
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I have a button that create an Object on the center of the screen, I can drag them around. The thing I'm trying to do is: After I created a bunch of them when t...

posted 5 years ago
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How do I iterate a family?
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I have a family for all my enemies, now I want to find out all the instances of Enemies Family. But I don't know how to apply the for each condition. I used for...

posted 5 years ago
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How do I Set Color (EFFECT) random ?
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How do I set a random color for each objects? All objects are in one family: " Created_Objects ". I want to code for the family so it will work for any other ob...

posted 5 years ago
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Pick ONLY Top instance for each in Family?
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I still don't know how to setup a working UID or use it when CREATING a new instance (I don't get it yet). So, I tried another way using For Each instance in a...

posted 5 years ago
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How do I loop this condition?
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Spooky problem! Objects dont exist but exist...?
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This is an issue (that wasn't there a couple of days ago) and I still can't figure out what's causing this. I figured out that a level from my game was messed u...

posted 5 years ago

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