I have "Player_1" = invisible Sprite that holds the controls and collision. I've created 2 different sprites inside a Family: "Player_1_Animations" (will add mo...
Is there documentation for instance sub-classing, for family objects? Thank you.
I checked up on the documentation for family properties, but I still have some questions. I am trying to make a simple puzzle where turning a light on adds 1 to...
I have multiple different interactive objects which overlap each other. I know how to pick the top most of an object. And I know how to put these objects into a...
I am encountering a weird issue with my "pickUp item" function. Basically all my items are in a family called "items" and this family has an instance variable w...
I have two different Sprites called “Blue_Unit” and “Red_Unit”. Where the “Blue_Unit” has two Behaviors; Pathfinding and LineOfSight, one Instance Variable call...
New to the software, learning the ropes. In this code I've set the Enemy to Punch if the attackOdds are less than 5. However, I'd like this number to be differe...
I just can't figure this out. I'm trying to change individual time fields. I'm requiring the user to double-click on the time they want to change. I don't want...
I'm having trouble with my inventory, it works only halfway and it's hard for me to figure out what to do, I'm stuck. So this is how it works, there's a family...
In my current game I have two sets of buttons. Game buttons and Pause buttons. I have a global variable (pause) for a pause menu in my game to use the Pause but...