Content tagged families

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106 usages of this tag
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Sibling Attribute Behavior
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I wrote a behavior to allow families to pick sibling objects, including other family siblings. About. I saw that someone on the forums created a similar addon,...

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Containers not working as intended?
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I'm in a trouble, here. I'm trying to make a prototype for an isometric 4+ player vs game. One of the mechanics is you can block incoming projectiles with a shi...

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How do I pick specific objects inside a family?
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Hi again. I'm still working on my multiplayer prototype. I've encountered many times the problem of having to pick for a specific object inside a family, only t...

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In my project I have 9 basic types from which I'm creating a certain number of each type when the layout loads. I get them created just fine, but the 9 types ar...

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Pick 3 random objects from the family of 9 objects
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I need 3 random sprites show up on the screen every round. I have a family of 9 objects. Can you please suggest the easiest way to do that? Thanks.

posted 4 years ago
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How do I test if an object of a family is mirrored?
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I tryed to test it with is mirrored, but it seems like its not working.

posted 4 years ago
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So I have an infinite runner and I built modular parts to assemble chunks. I've built 3 chunks of land and want them to spawn one chunk of objects at a time. If...

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Are families useful in a complete scripting project?
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Should I group i.E. Enemy objects to a familiy like I would do with the event editor? Right now I extend the ISpriteInstance to add specific variables and metho...

posted 4 years ago
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I'm having some problem with a process that I'm trying to achieve. I have a sprite, and a family that contains 100 tiled backgrounds. In each sprite in the layo...

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How do I identify specific instances within a family?
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I am working on a small prototype 1 versus 1 fighting game and I want to detect which character is getting damaged during combat. Each of the characters is in t...

posted 4 years ago

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