I wrote a behavior to allow families to pick sibling objects, including other family siblings. About. I saw that someone on the forums created a similar addon,...
I'm in a trouble, here. I'm trying to make a prototype for an isometric 4+ player vs game. One of the mechanics is you can block incoming projectiles with a shi...
Hi again. I'm still working on my multiplayer prototype. I've encountered many times the problem of having to pick for a specific object inside a family, only t...
In my project I have 9 basic types from which I'm creating a certain number of each type when the layout loads. I get them created just fine, but the 9 types ar...
I need 3 random sprites show up on the screen every round. I have a family of 9 objects. Can you please suggest the easiest way to do that? Thanks.
I tryed to test it with is mirrored, but it seems like its not working.
So I have an infinite runner and I built modular parts to assemble chunks. I've built 3 chunks of land and want them to spawn one chunk of objects at a time. If...
Should I group i.E. Enemy objects to a familiy like I would do with the event editor? Right now I extend the ISpriteInstance to add specific variables and metho...
I'm having some problem with a process that I'm trying to achieve. I have a sprite, and a family that contains 100 tiled backgrounds. In each sprite in the layo...
I am working on a small prototype 1 versus 1 fighting game and I want to detect which character is getting damaged during combat. Each of the characters is in t...