All content tagged [events]
Events are Construct's main feature: instead of complicated scripting or programming languages with fiddly syntax and difficult errors, you can define how the game works using a simpler block system. The blocks are collectively referred to as events.
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I am probably forgetting something but I can't seem to get my event to repeat. I have been trying many different setups and sometimes it'd play through it once...
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We have made a game where the player can run around in a level and when we get to a vortex point we want to to go to the next level. The "levels" are created as...
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I wonder which of these schemas I should use: 1) Have a group for all events that are host only. Have a group for all events that are peer only. And have a grou...
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How do I turn the gamepad-analog stick on y-axis >0 into a triggered event, so that it only alters the variable once if true. In the main menu I want to change...
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I need help with loading an event. I have 2 events, one is settings and one is the game. The game is loaded before the settings. And this creates a problem in s...
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How do I make it so that an action occurs only if 1 or more conditions are true? I am making an action that has 3 conditions to be true. For an unknown reason,...
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I've been trying to keep myself within the bounds of the 50 free events for my first endeavor into Construct 3, but with my collision events, that doesn't seem...
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Can we have runtime events for layouts? Specifically: Beforefirstlayoutstart. Afterfirstlayoutstart. Afterlayoutstart. Beforelayoutstart. Most especially before...
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I am trying to make an emergency alarm for a sci-fi game I'm developing, and I am trying to make an alarm effect, where the screen gets a red tint every second....
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For my game I've created a family for objects I want to set the timescale to 0 whenever the game is paused and such, because setting the project's time scale wo...