Content tagged events
Events are Construct's main feature: instead of complicated scripting or programming languages with fiddly syntax and difficult errors, you can define how the game works using a simpler block system. The blocks are collectively referred to as events.
I'm trying to make a color change in my main menu when I mouse hover over the text. I want to create as few spritefont objects as possible, so I'm trying to cha...
Currently, with only keyboard, the event is working ( Set boolean ). OR. Only controller event. But with theses two events ( I can hold Space or Hold A with my...
I got some files that contain start data, that is being modified later on. So I wanted to load the data from the files on game start to the local storage and wh...
I have the following code in which I define a class: Runtime.GlobalVars.Class_Axt = class axt {. Constructor() {. This.Name = "Axe". This.MapObject = 0. This.Zi...
I would like to know how you can access the instances which are triggered by the collision event. With adding action you can easy acces them as it seen on the p...
I am having a problem. In my game, I am attempting to implement a system wherein if an enemy's "Shield" value is reduced to zero, three things should happen: 1....
I am creating a game where it will spawn a certain amount of objects a second to make the game hard. I want to add something where if you press a button labeled...
I'm new to programming and Construct. I have a character (Valentina) where I have set a variable assigned to her depending on what key or combination of keys th...
I have some convention of layers naming like: "level_0", "level_1", "level_2". And there's logic shared between events sheets. I need to implement a function th...
I want a way to create, dispatch, and listen to events I create myself through scripting. I've seen from the IBehaviorInstance API docs (cf. Image) that this se...