Content tagged events
Events are Construct's main feature: instead of complicated scripting or programming languages with fiddly syntax and difficult errors, you can define how the game works using a simpler block system. The blocks are collectively referred to as events.
The add action-screen sometimes shows an underlined action. What does this underlining mean and what can I do with it? Example:
I tried searching for quite a bit, but either my terminology is wrong or there just isn't much information about this topic. I want to create an event condition...
Hallo! I have a question about how events work. On start of layout: Repeat 10 times: With this code I expected I would see this: Wait 0.1 second. Create sprite....
For example to sprite or SVG?
Sry my bad English, it isn't my first language. I am trying to do something to detect when I shake a object. And then when I shake it a event occurs. Something...
So what's the best practice for making a readout log of game events that would be shown to the player in a few lines at the bottom of the screen? Its in tons of...
I'm wondering if there's any benefit/efficiency to be had when using one central mouse-handling event, versus having separate mouse handlers for explicit events...
I tried looking up tutorials on youtube but I run into nothing but the same copy & paste tutorial "How to make a platformer game". No matter how many times I wa...
Why sometimes some of my event's don't work? When I tried to preview my game that is on progress, some of my events don't work. And when I tried to preview it a...
I am trying to make a final boss enemy fire missiles from his mouth, but the missiles refuse to spawn. I have checked already and it Is'nt a problem with hitbox...