Content tagged events

Events are Construct's main feature: instead of complicated scripting or programming languages with fiddly syntax and difficult errors, you can define how the game works using a simpler block system. The blocks are collectively referred to as events.

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104 usages of this tag
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How do I make a "if" event?
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Like if score = 1 then in events.

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How do I prevent players from spamming the same event?
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I'm creating very basic game. My problem is that if I press F many times it overlaps everytime how can I do somekind of wait command for an event.

posted 3 years ago
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Can you use behaviour events with families as the object?
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I have started to use families, but there isn't an option to add events concerning behaviours where the family is the object. To be specific, I want to play a s...

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Can you use behaviour events when the object is a family?
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I have started to use families, but there isn't an option to add events concerning behaviours where the family is the object. To be specific, I want to play a s...

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How do I solve my problem with "shooting"?
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I tried to start prototyping a game. As a first action my Sprite should "shoot". For that, I found a tutorial on youtube. For shooting, I catch a keyboard event...

posted 3 years ago
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Wonky Bullet Behaviors
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Hey, I'm currently working on a bullet hell game and right now I'm prototyping some bullet patterns. The events I am using are pictured below in this screenshot...

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How do I set one condition for multiple collide?
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My game can spawn multiple kind of monsters, but they're all one points when hit. Can I combine all of them into one Event? Eg. When bullet collides with Monste...

posted 3 years ago
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Collision event in script
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I'm starting using Scripting in Construct 3 and I'm a little lost. I made a Player class and want to manage events in my class. Is it possible to access an even...

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How to add event using “Or Block”
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I found an “Add Or Block” when adding event, but nothing happens after clicking it. I want to add if A collides into B OR C OR D, A dies. Thanks for helping me!

posted 3 years ago
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Best practices with Events?
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I'm wondering about what the best practices are in regard to performance and development efficiency with the eventing system for a multilayer game. Currently in...