All content tagged [events]
Events are Construct's main feature: instead of complicated scripting or programming languages with fiddly syntax and difficult errors, you can define how the game works using a simpler block system. The blocks are collectively referred to as events.
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I have some kind of book pages which are represented as layers in Construct. On every page are different characters. All characters are dragable. By switching p...
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I read through the scripting reference documentation but am not finding what I need. What I would like to do is this: Determine if the mouse is over object A. I...
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Is there a way to change various Global Variables between layouts and their event sheets? I've added a second layout and have been hoping to use the original ev...
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I want to increase the 'virustotal' and 'crittercount' global variables for each level, but can only get this to work for the second level by adding an action i...
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I'm currently using five events to set pathfinding paths for enemies based on the player position and some constraints. I'm trying to simplify it down to a sing...
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Well, I'm working on ghost shooter tutorial game and I add a lot of events in player1, the player1 has a event sheet, so I copy this event sheet to make a playe...
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I'm trying to make a life simulator game and I want to add random events like ''You see a dog and it bite you.'' I don't know how to do that. I'm very new in ga...
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I have two questions about good Construct 3 practices. Question 1: If the app that I'm creating has a sign-in system and account creation etc., or let's say som...
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I have multiple different interactive objects which overlap each other. I know how to pick the top most of an object. And I know how to put these objects into a...
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Is it possible to convert event sheets to anything else? Maybe something like. Var my_variable = 0. System.OnStart(function(){. My_variable = 10. });