All content tagged [events]
Events are Construct's main feature: instead of complicated scripting or programming languages with fiddly syntax and difficult errors, you can define how the game works using a simpler block system. The blocks are collectively referred to as events.
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I'm working on a rhythm game called BEATZ, and I'm using a system that uses a variable, every 1-3 seconds the chord changes to a new number between 1 and 6. Eac...
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In the scripting api, its possible to have your instances listen to events emitted by several addons/runtime. How can these events be triggered from 3rd party a...
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How do I draw a rounded rectangle? Either with events or scripts will work for me. I tried it with scripts but many times things will not work if I try using th...
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I know this looks like a really noob question, but I've been using Construct 3 to test it's functions, but I came back to Construct 2 since I reached Free Editi...
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Is there any possible way how I can reference a previous sprite if there are a multiple number of them? Like picking the sprite by it's IID : Icon(icon.Count-1)...
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I have two projects with separate event sheets, objects etc. Is there a way to merge the two? Right now the only option I could find was to redo everything manu...
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I'm trying (hopefully) to optimize my event sheets to the following. - Set up / game start (establishing details when a new play through begins). - Main (most e...
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I'd love to collect anecdotes from the community regarding performance differentials measured between the use of: Pure Event scripting. Combined Event and JS sc...
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Just wondering what the process is when including multiple event sheets in a layout. Do the included event sheets run simultaneously from top to bottom or are t...
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How you guys doing? Let me clarify the problem: I'm building a mobile app game, which many of the actions are based on real time, so when the App is suspended,...