Content tagged events
Events are Construct's main feature: instead of complicated scripting or programming languages with fiddly syntax and difficult errors, you can define how the game works using a simpler block system. The blocks are collectively referred to as events.
I want to trigger an event when the player close the application with home button in Android devices, I mean hardware home button. Actually my problem is when I...
I have a game fully developed but am a stickler for optimization and efficiency. I am looking for a C3 Guru who is a master of the Events and programming to ass...
I have two sprites, several instances of each. I want to set the pin mode based on instance variable of the object that spawned it. How can I set/change Pin Mod...
I'd assumed that function calls worked the same as other actions in an event. It seems that this isn't the case though. As the actions above and below the funct...
I have text objects on which I put click and touching event with some actions, the sad thing is actions are not getting executed when I click those objects. How...
I've got sprites that are created with with a keyboard event. The may have some other sprites spawned and pinned to them at the same time. The first spawning wo...
I have a sprite that moves with a tween behavior. There's a random selection of sprites that have an IsActive variable set. I need to reset this variable at the...
Apologies if this is a bit vague. How to I get Construct to register a series of actions in order and then respond to the string that it's read. For example, I...
I was just wondering if how to have and and and or within the same event. For example. If button1 && button2 == Down || button3 && button5 == up {. -----------;...
Let's say I have multiple levels in my game. I have one event sheet that controls the basic code for every level (controls, AI, etc) called Game-Events. I also...