Content tagged events

Events are Construct's main feature: instead of complicated scripting or programming languages with fiddly syntax and difficult errors, you can define how the game works using a simpler block system. The blocks are collectively referred to as events.

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103 usages of this tag
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I want to trigger an event when the player close the application with home button in Android devices, I mean hardware home button. Actually my problem is when I...

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I have a game fully developed but am a stickler for optimization and efficiency. I am looking for a C3 Guru who is a master of the Events and programming to ass...

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How do I set Pin Mode dynamically?
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I have two sprites, several instances of each. I want to set the pin mode based on instance variable of the object that spawned it. How can I set/change Pin Mod...

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How often are functions called?
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I'd assumed that function calls worked the same as other actions in an event. It seems that this isn't the case though. As the actions above and below the funct...

posted 5 years ago
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I have text objects on which I put click and touching event with some actions, the sad thing is actions are not getting executed when I click those objects. How...

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How do I only pin to the newly spawned instance?
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I've got sprites that are created with with a keyboard event. The may have some other sprites spawned and pinned to them at the same time. The first spawning wo...

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How do I detect the end of a tween?
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I have a sprite that moves with a tween behavior. There's a random selection of sprites that have an IsActive variable set. I need to reset this variable at the...

posted 5 years ago
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How do I log a series of actions in order?
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Apologies if this is a bit vague. How to I get Construct to register a series of actions in order and then respond to the string that it's read. For example, I...

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How do have and "And" and "Or" within the same event?
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I was just wondering if how to have and and and or within the same event. For example. If button1 && button2 == Down || button3 && button5 == up {. -----------;...

posted 5 years ago
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Order of event sheets when including
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Let's say I have multiple levels in my game. I have one event sheet that controls the basic code for every level (controls, AI, etc) called Game-Events. I also...