Content tagged events

Events are Construct's main feature: instead of complicated scripting or programming languages with fiddly syntax and difficult errors, you can define how the game works using a simpler block system. The blocks are collectively referred to as events.

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104 usages of this tag
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I have to either delete and rewrite variables inside conditions or copy/paste individual sprites attached to that data. Why cant I transfer certain aspects of a...

posted 5 years ago
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Enable and disable events with another events?
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I am very new here but making maps for WarCraft III for more than a decade.

posted 5 years ago
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Create multiple objects.
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How do I?

posted 5 years ago
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How do I do a 'if true for x seconds' thing?
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I have this game I'm making where you have to break tiles to unblock your way to the exit of each level, and I want to make it so you have to click each tile fo...

posted 5 years ago
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Edit: Question answered! Families are the way to tackle this. ---. Hi, I'm dealing with a lot of redundancy that I bet there's a way to work around. I frequentl...

posted 5 years ago
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How do I add Time delay as event?
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I want to take screenshot of the canvas. But, I want to do it after layout get loaded with time delay! Is it possible? Thanks in advance.

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Need help in specific script.
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I've had an idea for an script/event sheet for my platformer puzzle, this is the basic logic I've made for it. The objects are four doors. On start of layout :...

posted 5 years ago
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Duplicate Top Level Conditions In Relation To Performance
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I'm attempting to keep my event groups organized, but this often results in situations where I'm setting conditions such as "Every 1 Second" in multiple areas i...

posted 5 years ago
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Finish when empty (block game)
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I'm working on a Arkanoid tutorial. In the image I provide I try to understand how to set: When all blocks are gone, go to new layout. ANyone want to push me in...

posted 5 years ago
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How do I restart a one-shot particle in event sheet?
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How do I restart a one-shot particle in the event sheet? I have a particle fire once after load. But I want to trigger it again on an event. Any suggestions?

posted 5 years ago