I am trying to make each the enemys start in an idle state and then attack the player when they spot them. This has been done through using a boolean instance v...
So, i'm making a platformer game where there are enemies who switches sides whenever it hits a wall, the AI works fine when put on a solid platform like this. B...
I have a tile map and I want my player to draw enemies who have line of sight to stop moving in their paths and follow him. If my player was to trigger a telepo...
I had set up coding for the players 8 direction movement and the enemies 8 dir movement, but it isn't working when I run the game. I had done this using variabl...
In this rpg game my player has a choice to travel up and around vehicle objects to get away from the enemy. However the vehicle objects each have a solid box on...
My 8 direction enemy moves around smoothly, but he struggles to work his way around an obstacle to reach my player. I have included a link to a visual and a lin...
As you can see in this image, I need to spawn the enemy randomly in the ground while the Player is running. I've manage to draw all the animations, player and z...
I'm working on a minigame with the following layout: Enemies are supposed to spawn from the pink and green spawn points, but during test runs enemies only spawn...
I would like to spawn several enemies in a shmup as a basic enemy wave. When I try to run the program only 1 enemy is being spawned. Also regardless of if the t...
Right now, I want to make an enemy follow a player where ever he goes. Like if the player tries to run away from the enemy. The enemy will follow him. Can anyon...