Hundreds of features to explore
Games made in Construct
Your questions answered
Trusted by schools and universities worldwide
Free education resources to use in the classroom
Students do not need accounts with us
What we believe
We are in this together
World class complete documentation
Official and community submitted guides
Learn and share with other game developers
Upload and play games from the Construct community
Game development stories & opinions
I have a game where people can drag and drop stuff and most of these objects(sprites) are pngs in different forms. The problem is some of these items are small...
I'm creating a difference value from the Start.Y of a touch and how far the touch has moved along the Y axis. Touch.Start.Y - Touch.Absolute.Y. The Start.Y is a...
Greetings, this has probably been asked a lot before, but I haven't find any satisfactory answer to my problem. Basically, I have the current code for Touch mov...
I have a ring of 32 images that is dragged radially (in a circle). Dragging is working fine, but I'm having trouble figuring out how to account for the initial...
I am trying to implement a specific type of control where the user can drag an object but that object will move only over a certain path. At first it'd be great...
I set drag behavior on red sprite to vertical only. How do I make when I drag up the red sprite it will stop drag when the red sprite.Bboxbottom overlap with bl...
I'm messing around with 2 sprites trying to understand how can I make each one STOP when colliding each other no matter what speed I will be dragging it. Should...
Currently I can't find anyway to stop Middle and Right mouse button from triggering the DragDrop behaviour. Do you know any workaround, by JS maybe? Or is it ju...
I implemented some panning controls in my game but it breaks once the "camera object" leaves the initial position at the top of the layout. I can't find anythin...
Ok, so in my game I'm working on I have snap to grid enabled. But what I want is when you mouse click it spawns a block/item in, but I want that block/item to s...