I recently submitted my game to Steam and was advised to create a pause in the game if a gamepad was disconnected. Using the 'Gamepad> On gamepad disconnected'...
Put in a different way, when the host leaves, how do I disconnect all other players?
For the ready check of my game I was trying to do the following logic: On peer disconnected {. If peer count = 1 {. Destroy Ready Button. }. }. Because if there...
We've been experiencing build and export fails since 28th of October which is yesterday. It keeps showing 'time out' or 'disconnected' when we try to export the...