How to create simple, but scalable dialogue system for your game using triggers and string instance variables. Hope you enjoy the video! JOIN OUR COMMUNITY OF I...
A very simple way of displaying different lines of text (aside from just shoving a load of different text objects on a layout) is to use instance variables. In...
In this example, the dialogue will be handled using an array. Oh, and by the way, if a video is more your thing, then do check out this tutorial from Vimlark wh...
This tutorial looks at a JSON based system for handling and displaying dialogue. The whole example file is controlled by touch (just tap or click to advance the...
Welcome to another tutorial on using a JSON-based dialogue system. As mentioned above, this follows on from a previous tutorial, but where that one demonstrated...
This tutorial follows on from the two basic JSON tutorials. If you’ve not looked at them, and are unfamiliar with JSON, then you can find them here: JSON Introd...
Welcome to what will probably be the final instalment of these JSON Dialogue tutorials. This tutorial is going to cover adding branching dialogue and event dial...
I originally created this tutorial as a guide to getting Dialogue Designer exports into C3 projects. I did this as I was using the program in my own game (Bilki...
Using Array editor / Excel to prepare dialogue data. The same ID will be considered the continuous conversation. ID. Name. Text. Screen1_Intro. Alice. Hi, Bob!...
So I was working on my dialogue tool (advanced editor with dedicated player), and I realized I had no idea of how you guyz handled dialogues in your games. I'm...