It's been a few weeks hasn't it? Well, y'know sometimes you need a holiday. But, break's over, I'm back and blogging has started up again! On Thursday, I finall...
Well, I've started importing my inventory code into my main game file which is great. It's all nicely contained in its own layout with its own accompanying even...
Just a quick update from me this week, which I'm sure you're all delighted about! The Inventory Tutorial was updated yesterday so that now includes a save/load...
Happy Friday! I am trying to write this blog while also trying to not melt into a puddle ā it's proving challenging, but I shall persevere! This week I've been...
Howdy folks, you may have escaped me last week, but I am back, and I've been messing around with more crafting experiments! I've ditched the drag-and-drop behav...
Hey guys, it's Friday and that means it's blog time! I'm still on the crafting theme this week, and thanks to Kyatric, real progress has been made! So, let's st...
This week's blog continues on a bit from last week ā the story about the crafting thread in the forums? Well, that conversation continued on and more people pit...
Welcome to another edition of Developer Diaries. This week, I spoke to Nick Dufault, aka Vimlark Games. Hey there, Iām Nick. I make games, YouTube videos, and s...
Happy Friday! I hope you've all had a good week. I'm gonna chat a bit today about following my own advice and the final iteration of my crafting experiments. La...
In last week's post, I spoke about the design for the final iteration of my crafting system. I'm happy to say, it's progressing well, but I'm at the stage where...