Content tagged devlog

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Introducing the Construct Stream Companion Blog!
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Some of you may already be aware, but recently we launched our very own Construct Team Twitch channel! I'm very excited by all of this, streaming is something I...

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Let's make a game that's Definitely Not Pokemon
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In the introductory post for this blog, I mentioned the fact that there's a long-term game project in the works to go along with our new dev streams. Well, in t...

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So about Tuesday.
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If you tuned into the stream on Tuesday, you’ll know that I tried to implement a transition system so that my player could change layouts. You’ll also know that...

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Making progress, one baby step at a time
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I can't believe I've been doing this for three weeks already. Hey guys, welcome to another edition of the Construct Stream Companion Blog! I hope you've been en...

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A lesson in frustration
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Today’s blog post is brought to you by cupcakes and frustration! So. Another week has passed, and I feel like I have accomplished practically nothing for this g...

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The joys of co-op coding
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Another week, another stream of almost getting NPCs done. Actually, it's a lot closer to being done that it was last week. In that while last week we'd a system...

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NPCs are done! For now, at least
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That’s right, the title says it all, I am DONE with NPCs. For the moment anyway. On Tuesday’s stream, I put in the last bit of code to make sure that my NPCs mo...

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Never *really* done
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If you read my post last week, you’ll know I was rather excited about the fact that my NPCs were pretty much all working, and life was wonderful. Except as I’m...

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Hello folks, it’s time for another blog post! There’s not masses to talk about on the game development front, so I thought I’d share an idea I’ve been working o...

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Artwork is progressing! (Slowly)
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So we’re going to carry on in a similar vein to last week – I’m gonna talk a bit about artwork. I finally got into gear and started creating more assets for the...