Framerate independent games are games that run at the same speed, no matter the framerate. For example, a game might run at 30 FPS (Frames Per Second) on a slow...
Is this the correct way to use delta time. Every tick: Set angular velocity to: Self.TouchPower*(Touch.X-self.Touchx)+(60*dt)? I'm still trying to figure out ho...
I am currently working on an online platformer, and many players are giving me feedback about inconsistent dash distances, both for them and for their enemy. Fo...
Hi there everyone, thank you so much for taking a look at this post. I'm finally getting my head around delta time and need somebodies expert guidance to help m...
I've spent a very long time trying to figure this out. I have made a game using physics behaviour. It works fine in 60fps, but when switching to a high refresh...
EDIT: As dop pointed out correctly, deltatime is working. However, stopping the sprite with tilemovement causes the issue as it stops being framerate independan...
So in short, I have a project where objects are spawning every # of seconds and are moving at a certain speed. I have tested with about 15 people and the spawni...
I recently discovered (with some of my other games as well) some issues with my code. It must have started since I got a new, much faster computer. I believe th...
So my character Is'nt jumping at the same high if my screen is 60 fps or 144 fps. Thats why I used delta time at first. What can I do ? This event didnt work at...
So I am making a bullet hell and I don't really like the randomness factor added to the bullet patterns on the game because of delta time, and i've been wonderi...