So far I've been using multiple objects OUTSIDE the game screen with local variables to store my in-game values in. I found that way to be quite clear for me, e...
I have a campaign oriented game at hand and I am working on the functionalities as follows: - player enters information at the beginning of the game. - one winn...
When I publish an app in the store and then update it, I want the player's data to be preserved.
I'm trying to make a solitaire card game. I'm not really sure what sort of data structure(s) I should be using in Construct to manage the state of the card stac...
Is there a way we could extract part of text from a string like. {"-M-24aDCCzcQNaczKWrn":{"Email":"EmailID .Com","Key":"-M-24aDCCzcQNaczKWrn","Name":"Full Name"...
I have been building a game, but have run into a very annoying problem. I fill out some of my array (via the array editor), and then request it using AJAX and l...
I have a DrawingCanvas instance which I use to let the player draw on it. I would like to manipulate the individual pixels of the DrawingCanvas instance through...
So I have this tilemap where I create manually in the editor (not generated at runtime). What I want is something similar to what's in the game Neo Scavenger ,...
I recently started migrating from C2 to C3 and I reached a point where I need to seriously develop a data structure for my crafting system. Here is how the syst...
I am working on a crafting game. I spent the past few days trying to figure out how to deal with data manipulation (i.E. How to store crafting recipes and how t...