My enemies are hurting me when I'm in contact with them. The problem is that I dont have a change to hit them with for example punches before they hit me. I wan...
I am making a platformer, it currently looks like this: The pink rabbit is the player, the cyan-outlined thing at the right is an enemy. The first problem is th...
Currently i'm using instance variables in a formula like this: (Hero.Damage - Enemy.Defense) <-- That's in the event to "subtract from the instance variable" (H...
I am trying to make a demo, which consists of pressing a button. Every time u press the button, the enemy on screen, (1 at a time) would take damage until it re...
Hey I wanted to have a flashlight mechanic in my game in which the ghosts are damaged for 25 health out of 100 for every second that the flashlight beam crosses...
Right now, I have damage for an entity set up like this: Obviously setting something like this up for the many enemy types planned would be awful on my part, so...
I am facing some trouble with the following: I have two functions: One called when the player takes damage, and another called when it is game over. When the pl...
It seems everytime I try to hit the target my character takes a ton of damage and the enemy only dies if I press the attack button, twice. Even then my characte...
Hello good people, I'm stuck on this one. Since my game has multiple attacks, I would like for 1 event to detect how much dmg enemy took. Let's say for example...
I'm making a top down shooter with a bunch of different enemies, but I really don't want to clutter up the project with one event for every little damage event...