All content tagged [construct3]
Our latest and greatest product that allows you to make your own games in the browser!
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Thanks for choosing Construct 3! Let's get started making your first game. We'll be making the Ghost Shooter demo game. You'll learn everything you need to know...
published on 20 Sep, 2017 at 13:26
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Framerate independent games are games that run at the same speed, no matter the framerate. For example, a game might run at 30 FPS (Frames Per Second) on a slow...
published on 26 Sep, 2017 at 16:48
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Support for exporting Universal Windows Platform (UWP) apps is deprecated in Construct 3 and will be removed in a future release. Construct 2 is also scheduled...
published on 27 Sep, 2017 at 16:59
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You might have noticed that sometimes the Export project option takes a while to complete, especially with larger projects. This is because Construct is working...
published on 27 Sep, 2017 at 17:10
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By default browsers don't display any error messages when things go wrong. This is so your experience browsing the web is smooth and not interrupted with lots o...
published on 28 Sep, 2017 at 13:08
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Construct includes the Physics behavior, powered by the Box2D physics engine. This allows you to have objects moving with real-world physics. Click here to open...
published on 3 Oct, 2017 at 14:12
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If you haven't already, check out the Physics in Construct: The Basics tutorial. That'll cover the basics you need to know before moving on to forces, impulses...
published on 3 Oct, 2017 at 15:29
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Construct 3 and Construct Animate web exports can work offline. So long as the project has been downloaded once while online, the user can successfully load the...
published on 3 Oct, 2017 at 16:23
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A common request is to customise Construct 3's loading screen. This can be done by using a loader layout, which is a special layout shown while the project is s...
published on 3 Oct, 2017 at 16:57
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Construct projects are based on HTML5, which makes them perfectly suited for web publishing. This guide includes some useful information to know when publishing...
published on 4 Oct, 2017 at 14:44