I am having a question, when using the SYSTEM >>> CREATE OBJECT action to create multiple objects at the same time, I would like you to create only one object....
So right now we have a few options to create objects at runtime ("create object", "create object by name" and "spawn another object", if I´m not missing any) Fo...
It seems to be beast, but I am not able to put actions on objects created that way. I have a family with the variable "Name" and wanted to put values in these v...
I have a game where every 3 seconds a copy of a sprite is created on the screen. I used 'Create Object' action for this. What I need is - when another two sprit...
System create object and pin to bg. And. Masking layer Behaviors > destination out. But. Masking doesn't work.
I have 25 of these lines of code, I know there's a better way out there. System someVariable = 1 then system create object sprite3 on layer 5 at (46,320). Syste...
I have a sprite font that I am creating on a function call, but, if no sprite font of the same type exists already within the scene, the sprite font doesn't app...
I used this function many times in C2, I'm not sure why I'm not able to make it work in C3. Probably I might have missed something. This is how it should work....
I do some pretty advanced stuff in Construct, but now I have stumbled upon what seems to be an easy problem to solve. How do I create object1-instances on every...
I am trying to use scripting to create an object. RunOnStartup( async runtime => {. Runtime.AddEventListener('afterprojectstart', () => afterProjectStart(runtim...