Content tagged create-object

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38 usages of this tag
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In my project I have 9 basic types from which I'm creating a certain number of each type when the layout loads. I get them created just fine, but the 9 types ar...

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How do I create a random level from preset tiles?
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I want to build an infinite level for a platformer by randomly combining hand-made 'sections'. What's the best way to achieve this? Very new to Construct btw. I...

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Trying to get Sprite Width the first time is 0
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I spawn some Sprites every 2 seconds. And I spawn them in line, but the first time the Every x Seconds hit, the Width is 0. There's 1 instance on the scene that...

posted 4 years ago
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Crrate object – origin is not in the right spot
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I ran into a problem which I cant solve. I'm creating a simple shoot'em up for fun and I can get my bullets to keep spawning in the right place. When the player...

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Create object player only one time
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Put one global var "created" value=0. In the object create condition put "compare if created =0. "now add action" set created=1. "now add action" create your ob...

posted 4 years ago
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How do I use "Create Object" action?
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I'm probably just having a brain fart, but it doesn't seem as if the player in my game is spawning. I'm not sure what to do. For debugging, I have an alert when...

posted 4 years ago
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How do I create randomly blocks of objects ?
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I'm trying to learn how to make video games and I wanted to start with an endless runner. On the start page, there's an example, but it's set the randomly gener...

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"Set color" action takes one frame on new objects?
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When I use these actions in this order in the same event (called only once with a condition that Is'nt a trigger): System::Create object MySprite. MySprite::Set...

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How do I create an object from random options?
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Hello again. I'm trying to create an object by name. But instead of selecting a particular name, I want it to choose it randomly. All the objects I wanted to be...

posted 4 years ago
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How do I export my game?
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On start layout I want to execute a loop for each of two (or more) existing instances of a text object that each represent a swipe menu. This loop starts a seco...