Content tagged control

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11 usages of this tag
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How to control units properly?
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I am facing a real problem in Construct 2. I have 2 trees and 2 characters which I can control them with mouse selection. When I select one person and make him...

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Some sprites are not reacting at all
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After some hours of investigation and playing around with it, I'm still struggling with using some sprites as control. They just don't react and I'd be really h...

posted 4 years ago
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Do not recognize the tilt sensor (Touch Gamma and Beta)
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I am frustrated. I'm trying to make a game controlled by the tilt of the phone (touch.Beta and touch.Gamma) and it's not working. I make an app by the MIT Inven...

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Webcam gesture control
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I'm searching about this possibility, a Webcam gesture control. Control for example with a red ball in your hand a sprite. Thanks.

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[C3] How do I splitt walking from running?
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Bad question in the title but my problem looks like this. Keyboard -> "D" is down -> Simulate Plattform pressing right AND Play set animation to "Walk". (I also...

posted 3 years ago
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  • 658 views
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How do I make a twin stick movement?
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All the .CAPX examples from the results I could find are broken links UnU . Can someone give an example of this kind of movement? With my left stick I need to m...

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Hello and first, sorry for my english - I hope you understand what I want to know ;). My question is: How do I control through the userinterface (inventory, sta...

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Hello and first, sorry for my english - I hope you understand what I want to know ;). My question is: How do I control through the userinterface (inventory, sta...

  • 1 replies
  • 156 views
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How do I create a pull and launch control system?
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I'm trying to create a system of physics movement where you click and drag, and depending on how much you drag, the character will be launched in that direction...

posted 1 years ago
  • 1 replies
  • 189 views
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I'm developping a pacman style game. The player has the behaviour Tilemovement. I put this code. The swipe gestures works fine but the player move only once. Ho...

posted 10 months ago