Content tagged container

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30 usages of this tag
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How to pin object to appear in correct position?
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I have used pin behavior to appear the image with its origin point. I have created an image origin point to make explosion spawn from the different origin point...

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How do I load multiple spirites to one sprite?
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I have one Sprite with 3 container objects(3 spirites) but now I want to combine those three spirites and make into one. All 3 sprites are Images. The reason wh...

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How do I choose an object in the family?
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In my game, the characters consist of three sprites: Body, weapon and box. Each sprite is a separate family. I can’t give commands to an individual character, s...

posted 4 years ago
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  • 456 views
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Sibling Attribute Behavior
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I wrote a behavior to allow families to pick sibling objects, including other family siblings. About. I saw that someone on the forums created a similar addon,...

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Containers not working as intended?
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I'm in a trouble, here. I'm trying to make a prototype for an isometric 4+ player vs game. One of the mechanics is you can block incoming projectiles with a shi...

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I've connected peer to host and the sprites got sync. But the container with the text doesn't sync. First I put the text from csv into an array. The time the ga...

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Reference container as a single object?
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I have a container comprised of 3 objects which is intended move as a group when a target object is dragged. Currently I'm separately pinning each of the compon...

posted 4 years ago
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  • 477 views
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I'm trying to create a very simple peer-peer tank combat game where there's a different sprite for the hull and for the turret. The hull moves based on WASD inp...

posted 4 years ago
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What is scene graph?
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Saw there are some topics about new feature called scene graph and thought, how I would see it? Firstly, I think the name scene graph is what timeline is, so I...

posted 4 years ago
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So I have an infinite runner and I built modular parts to assemble chunks. I've built 3 chunks of land and want them to spawn one chunk of objects at a time. If...