I'm using the project example First-Person Platformer. Every time I do collision testing between my mouse and an object, it uses the collision surface that is 2...
Is there any possible way to simulate the collision tags a la Construct 3? I would like to replicate that feature in a project I'm making using Construct 2 like...
Greetings everyone. Hope all is well. I'm sure there's a trick to this that is escaping me at the moment. On the 3 layers I have worked on, the menu buttons lin...
Using the Physics behaviour there's a visible gap between objects. Is it possible to remove it? The only way I think that it could be done is by reducing the co...
Hey there, I have been using Javascript for about two years now and I just started using it in C3. I can't get something to happen when two objects collide. Con...
Is there a way to generate a tile object for collision purposes without manually tracing each black line of this maze? Thank you!
I'm making a top down view zombie shooter, my zombies use the pathfinding behaviour and well, I'm using a solid tilemap for obstacles, But I've realized that th...
Alright, so I'm having a very strange bug with my level's collision. My game isn't exactly the most well-made, but it's been working alright so far with only a...
I'm trying to detect collision between two of the same objects (the player) in my local multiplayer game (which uses multiple player instances). A player needs...
I have only been using C3 for 2 days now so I am still getting familiar with behaviors and events and wasn't sure how to implement the movement I wanted so I us...