Content tagged collision

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132 usages of this tag
  • 3 replies
  • 771 views
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Short question: How can I check there's a solid object over the player head? I use simple Platformer Behavior. My character can sit and roll under obstacles. Wh...

posted 4 years ago
  • 13 replies
  • 822 views

I have a top down rpg using Tile Movement (snapping perfectly to grid - important!). I finally figured out pushing Rocks which is working nicely - it turns on/o...

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I think the collision judgment is not correct.
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I tried to write this topic in a bug report, but I didn't post it because Construct 3 might have a reason to do this. This is a simple example, so I did not att...

posted 4 years ago
  • 3 replies
  • 444 views
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Help me with Invert Collison?
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When the player collides on a particular track I want the player to be destroyed after 5 sec but if the player moved before the 5-sec mark The player shouldn't...

posted 4 years ago
  • 0 replies
  • 342 views

Apologies for my english, not my first language. But I will do my best to explain the problem. So I have no idea how to make an effect of coloring each uncolore...

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  • 359 views
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Checking Overlapping
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I need my object to check to see if it is overlapping the same type of object. My family name is "Buildings" and I need to check if the building I am placing is...

posted 4 years ago
  • 2 replies
  • 430 views
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I'm trying to make a platformer where the player can use different movement mechanics. One of them is a classic mega man style slide. I can get the player to sl...

  • 6 replies
  • 462 views
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If last or all object collision with “finish” object. Not the first car. Then. I want display “All Car Finish” in text and restart. I try this code but not work...

posted 4 years ago
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How do I change collision polygon for all the frames?
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I have an animation with many frames, when I tried to change the collision polygon for all the frames it only changes for the first not all. Is there a way? I s...

posted 4 years ago
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How do I get the collision filter to work?
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I'm trying to arrange things so that collision with two particular sprites is disabled when a certain animation is playing. I've tried the following but it isn'...