Content tagged construct2

Construct 2 was released in 2011 and is a Windows only games engine that exports to HTML5.

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1,841 usages of this tag
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Using Xbox Live in UWP apps
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Support for exporting Universal Windows Platform (UWP) apps is deprecated in Construct 3 and will be removed in a future release. Construct 2 is also scheduled...

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Checking for errors in browsers
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By default browsers don't display any error messages when things go wrong. This is so your experience browsing the web is smooth and not interrupted with lots o...

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Building mobile apps locally with Cordova CLI
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Both Construct 2 and Construct 3 export Android and iOS apps using a technology called Cordova . This is a library that helps build and run mobile apps. Advance...

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Using C3 to build C2 mobile exports
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Construct 3 has its own mobile app build service to build Android APKs and generate Xcode projects from Cordova exports. You can also use Construct 3's build se...

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Beginner's guide to Construct 2
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We recommend starting with Construct 3. This tutorial refers to Construct 2. Click here to go to the Beginner's Guide to Construct 3 tutorial . Let's get starte...

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Update your graphics card driver
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It's good practice to have up-to-date graphics card drivers. Old drivers can cause display glitches, especially in the Layout View, or run slowly. Sometimes, up...

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How to secure your game assets
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There are many known techniques and methods of protecting game assets from being stolen or riped but none of them are perfect, and some of them are quite comple...

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Basic Loops and Arrays
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This tutorial is under construction! Please tell me if I've gotten anything wrong, or missed something you think is important. In this tutorial we'll look at th...

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How to write a good tutorial
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In this tutorial, I am going to walk you through writing your first tutorial, and then offer some advice on what makes a good tutorial! The first thing you need...

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Upload your game to Dropbox
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Have you finished your game and want to share it with the world? If you have your own website and some HTML know-how, you probably are comfortable integrating t...