Construct 2 (c2) version of the Line of Sight behavior (r275). When a chosen object is within line of sight (LOS) it becomes selected, even for multiple instanc...
Welcome to this tutorial covering how to make a robust inventory system. In any game which uses items, you'll usually need some way for the player to view and u...
This is my first tutorial and I'm going to show how you can setup a multi language project using JSON and Dictionary. First of all, lets setup our basic project...
You want to count the repeated elements contained in this array and count the number of times they appear. Use Dictionary object. When an element is first found...
Ive made a blocky game. I can build structures out of blocks. Now I want to save a structure (made of multiple instances of one block-object(different animation...
Are there any noticeable speed gains to be had from either approach in comparison to the other (Using a dictionary to look up values, vs. An instance variable)?...
I have a dictionary that stores messages. 0: Hello 1. 1: Hello 2. 2: Hello 3. I want to set text "message" when an event happens. Basic logic is "messages.SetTe...
I have a dictionary that gets saved to local storage every X minutes. When the game starts I want it to load the dictionary from local storage if it exists. If...
I need help in storing three set of values like an User A scores X in Level X, scores Y in Level Y and so on and I would like do the same for multiple users in...
So far I've been using multiple objects OUTSIDE the game screen with local variables to store my in-game values in. I found that way to be quite clear for me, e...