At the end of a level the main character sprite is supposed to play a short animation three times and then leave the screen, but the animation continues to play...
I would like the particles to be emitted in the direction of the sphere that hit the object. Currently it is the other way around. Currently, the ball strikes f...
I'm trying to make a cannon (that is fixed at the bottom of the screen) to shoot an object towards a surrounding sight, without using the MoveTo behavior, just...
(First, if this is in the wrong spot, let me know and I'll move it, this section seemed relevant but I've never posted before). Not to be cliche, but I'm relati...
I didn't want to ask for help again, but here we are. Ok so, I'm making a 4 direction game, in which the character reflects the walls. Meaning if the characters...
Basically I have a turn based game (imagine a roguelike) and I want that projectiles in the game move in turns as well. So each turn the projectile moves a bit...
I want to set the angle of motion towards the player with the bullet behavior but I can't find a way.
I have a 'fortress' sprite in my game, which should fires cannonballs at the nearest ship. I've set the fortress sprite to rotate towards the picked ship (no pr...
I have an Image "spawner" which spawn a "Obj" with bullet behavior. Every 0.5 second "spawner" spawn "obj" with speed 100 and Angle of Motion 90. On each "obj"...
I am making a game that is sorta like a top down pikmin game. I want the 'pikmin' to move to the player but always be facing either left or right. Help?