The lens is an object which could follow mouse position. I know effect "bulge" can somehow archive it, but it'd only apply to whole layout and the object itself...
I have a Sprite object (an old TV screen) and upon this I have some text objects and a couple of alien sprites. I want ALL these objects to BULGE together, not...
So I want to create a sort of background effect that "bends" near the player. My first idea was to use the Bulge effect with a small radius and a negative scale...