So I'm trying to make a bait-ball. A large group of fish, all orbiting the same randomly moving point. Such that they're attempting to get closer to the center...
I have a few objects with the Anchor Behavior. Anchor Behaviors have a default setting of Left Edge: Viewport Left. I adjust their settings to Left Edge:Viewpor...
Will the other behaviors like Line of Sight , Timer , Pin , Tween , Sine , Anchor , Rotate , etc. Be included in the future? I've moved my current project to mo...
Elliptic (point distribution) is a behavior that creates a set of points along elliptic steps inside the bounding box area of a sprite or similar world object....
We introduce the EasyIsometric behavior, which helps you with creating an “isometric” perspective with 2D assets by making an impression of third dimension (som...
I was wondering if adding too many objects to a Family with Behaviors would ultimately cause dropped performance? Currently I have a small-ish Family (containin...
I have image of SpriteSheet with 52 card like below. I'm going to making a behavior to load it and separate it in to 52 images. (I already have a SpriteA on Gam...
Solid isn't working properly...Example : Object - circle (solid behaviour). Circle -> inclusive - "circle". But it circles doesn't collides with each other...Th...
I created a flying enemy, that chases player when it has Line of sight. I had given tween behavior to chase the player. Everything is fine, but when 3 enemy at...
My character is made out of multiple sprites - e.G arms, legs, head. So, in order for these assets to stay togheter, I need to Pin the Family to the Player Fami...