EDIT: I solved my own problem. It was an incorrect reference to an instance variable. (See my last comment below.). I'm working on a stealth-styled mini-game an...
I am using the family behavior "Fade" and everything works just fine when I already have an instance of the object on the screen on the start of layout. BUT if...
I noticed when using the 8-Direction Behavior that VectorX becomes a non-zero value when the player is moving ONLY Up or Down AND VectorY reaches its maximum sp...
So I've created a bunch of sprites with the tween behavior and also put up some actions using tweens. I then decided I want to add all the sprites to a family,...
So, I'm making a tower defense game and I made a family of sprites with turret behavior, but there's one turret from this family that I want to be the only one...
Well, the title is very self explanatory. Thanks in advance!
I have started to use families, but there isn't an option to add events concerning behaviours where the family is the object. To be specific, I want to play a s...
Is there a way to make the pin behavior adapt to the size and position of the main object? Like, I have a lot of objects pinned. And I want to create artificial...
Could we request a way to add methods inside the IBehaviorInstance that isn't a getter or setter. I need it to make an interface of actions that includes multip...