Content tagged audio

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This is the script that I want to integrate with Construct 2. Ysdk.Adv.ShowFullscreenAdv({. Callbacks: {. OnClose: Function() {. // some action after close. },...

posted 5 years ago
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Alexei Galar - Experienced composer and sound designer
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Need music and SFX for your next crazy idea? My name is Alexei. I'm a composer and sound designer for media. I am expert in adding the final touch of life to yo...

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PAID Preload sound based on a list from a JSON
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I am looking for someone interested in a quick gig. I need to preload sounds based on a list from a JSON file. The number of sound files can vary, let's say 100...

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How do I get loudness of audio being played?
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I want to "draw" a sound graph out of the audio being played in my game. In order to achieve this, I want to use the method described in this post but I don't s...

posted 5 years ago
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How do I allow bluetooth headsets (sound issues)?
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I'm working on a game named Un Pas Fragile, for mobiles and PC. You can have a sneak peek right there: Actually I'm using the latest C2 version, NW.Js export an...

posted 5 years ago
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How do I export my game?
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So....i've tried adding a simple sound to my project and for some strange reason, the simple act of adding a sound, not even the file or assigning or anything,...

posted 5 years ago
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Check out my music at mgbassist.Com and musicsound.Shop.

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No "Advanced audio supported" condition for audio object
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I can't find the "advanced audio supported" condition anywhere in the audio object conditions. Is this because of an educational license? If we open up the "Mic...

posted 5 years ago
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How do I trigger sound at random times in the game?
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I have a character running in the game and I want to trigger some sounds while he is running at random times, taking into account this is an endless running gam...

posted 5 years ago
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Audio Tracks will simply repeat over itself many times per second which Is'nt the intended result. This means that it becomes a wall of noise, and I don't know...

posted 5 years ago

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