Content tagged animation

Animation is a method in which pictures are manipulated to appear as moving images.

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260 usages of this tag
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Tutorial
Sine Animations
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A tutorial on making animations with the Sine behavior.

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Tutorial
Animated Circle
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Tutorial on animating a mask cut out using Drawing canvas.

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Blog Post
Announcing Timeline animations in Construct 3
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We've been working hard on a major new Construct 3 feature for some time: Timeline animations! You may have seen us mention it previously, or even tried it out...

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Blog Post
Announcing a new product in beta: Construct Animate!
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Ever since Scirra officially started in 2011, we've been all about game creation. Now we're taking a big step and for the first time ever we're announcing a new...

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Blog Post
Launching Construct Animate
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Last year we announced the beta version of Construct Animate. We're now delighted to launch Construct Animate out of beta! You can try our new browser-based ani...

  • 9 replies
  • 950 views
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Forum Topic
How do I stop this happening?
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I am learning (or attempting to learn Construct, I'm doing alright. What I'm not doing is knowing why after game start, the "food" just 'spawns' the disappears....

  • 0 replies
  • 1.2K views
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I'm an artist and game designer (not a programmer) who has been creating HTML5 games for the past 7 years. The developers I've worked have primarily used Haxe a...

  • 9 replies
  • 2.5K views
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Forum Topic
Megaman Death Animations
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Great friends, I am suffering here to make the classic megaman-style death animations. Many thanks to anyone who can help!

posted 5 years ago
  • 11 replies
  • 6.2K views
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Forum Topic
Spriter or dragonbones for animation?
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Unsure what I should use for animations? With dragon bones you can convert to png, then just add in as separate spritesheets. I have just read you need a plug i...

  • 8 replies
  • 2.6K views
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Forum Topic
How can I play an animation only once
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It's a recurent problem, that I have. When I play an animation on a "tap" or a "click", often this animation is played many times consecutively. I always verifi...

posted 5 years ago