Struggling with this one a little bit for some reason. I think it's to do with the negative values for Bullet.AngleOfMotion but here's what my code looks like....
Okay. I've seen a few different workarounds for homing behavior, but none are what I need. The player object spawns 10 homing "missiles" (objects with bullet be...
A playership (physics) flys at a velocity. It can shot. Shots have the bullet behavior. The shots speed is e.G. 500 when the playership has 0 velocity. Lets say...
For my Smash Bros. Clone, I'm attempting to get something like this functioning in the game, as in Smash this is obviously as characters attempting to recover w...