In this part of events, the decrease of acceleration doesn't work, but with each subsequent pressing of Space it increases.
Don't know if this is a bug or not, TOUCH Acceleration seems disabled in the newest released r179 C3 and my games using gravity for input dont work! HELP ME PLS...
I've got a player sprite that accelerates up when the screen is touched and held, using Custom movement. When you lift your finger, it should stop accelerating...
I'm making a drag and drop an object, but I need that when I release the sprite, it slows down. Is it possible to do that? Btw , I need the sprite to bounce on...
I currently have a custom movement Touch event using Touch.X and Touch.Y where my player accelarates towards the mouse/finger if it's on mobile. Is it possible...
Is it possible to access the accelerometer to measure acceleration? If its not directly possible, can it be done using Javascript, possibly, with a library that...
I have a question about Platform Behaviour. I want to know more about Acceleration and Decelaration variables of the Platform Behaviour. Do Acceleration/Decelar...
I'm currently working on my very own F-Zero fangame (I love the games so much) and I wanted to implement a mechanic where your acceleration decreases as you get...