Hundreds of features to explore
Games made in Construct
Your questions answered
Trusted by schools and universities worldwide
Free education resources to use in the classroom
Students do not need accounts with us
What we believe
We are in this together
World class complete documentation
Official and community submitted guides
Learn and share with other game developers
Upload and play games from the Construct community
Game development stories & opinions
I have made a 10 video tutorial to show how to create a Side-Scrolling Shooter with 8-bit style Pixel Art in Construct 2 / 3. This video is made for absolute be...
Two Construct Times in two days, what's happening? Yeah from now on, I decided I won't stick to a "schedule" and just release whatever the hell I want whenever...
Welcome to episode #1 of creating a crafting game with Construct 3, in this video we start setting up our project with a player, animations, basic input and smo...
When an object with 8direction behavior is colling with a solid object diagonally object either stat moving fast or really slow . Here
I am sure there's a good reason, but I am confused why the Simulate 8Direction options only includes 4 directions - up/down/let/right and not 8 options like up-...
I am using the 8 direction behavior for movement and I have my player pinned to a 'direction' sprite. I have all the animations for movement and fighting. The m...
I had set up coding for the players 8 direction movement and the enemies 8 dir movement, but it isn't working when I run the game. I had done this using variabl...
My 8 direction enemy moves around smoothly, but he struggles to work his way around an obstacle to reach my player. I have included a link to a visual and a lin...
Is this the best way to make 8 direction movement and animation for player sprite? I found it stopped working for some reason so I reconstructed the event sheet...
Is it possible, using "8direction" and "Solid" to collide some objects, but not others? I understand that it is possible to do with physics, but without physics...