Construct Is Fast

Performance is a feature. If you're game engine can't keep up you won't be able to make the game you imagined.

  • Physics Objects

    (at 30 FPS)
    Construct 3 5,100
    Construct 2 4,600

Congrats @ConstructTeam for the new C3 runtime, this thing is dope. CPU usage and FPS are starting to hurt only at +150k objects (vs 50k before).



Loop Iterations

(per tick at 30 FPS)
Construct 3 596,100
Construct 2 179,200


Primefind Iterations

(in 10s)
Construct 3 39,489,808
Construct 2 17,158,399


Rendering Tint FX

(at 30 FPS)
Construct 3 69,482
Construct 2 11,932


Overlay FX

(at 30 FPS)
Construct 3 1,200
Construct 2 667


Create / Destroy Instances

(at 30 FPS)
Construct 3 3,000
Construct 2 520


On-Screen Tiles Rendered

(at 30 FPS)
Construct 3 460,800
Construct 2 10,800


Sprites Collision Tests

(at 30 FPS)
Construct 3 2,350
Construct 2 1,620