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SteadyMind Shapes

55 players, 83 plays 0 playing now, 4 most ever online
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Atay Published on 15 Sep, 2020

Tetris has been employed to reduce PTSD after a traumatic event. This game seeks to add to the therapeutic component of tetris-like games by adding an emotional component. The system allows the user to increase his/her/their score by recalling two unpleasant feelings and two common coping skills randomly presented while still playing the game as expected. The purpose is to help the user identify with two generalized unpleasant feelings that are likely after an upsetting event, while also helping the user to identify with two cognitions that promote feelings of resilience and personal control. The game is also designed to allow the user to ignore the emotional component, if desired, but correctly identifying the cognitive prompts will increase the user's overall score.


As the shapes fall, flip them and adjust their placement to create full lines of blocks. The system will reward lines of blocks with extra points and destroying the full line. The more lines you fill at once, the more lines will be eliminated.

Each time a new shape is presented, a cognitive prompt will appear that will flash briefly at the top of the screen. A few seconds later, four cognitive prompts will appear at the base of the screen. If the user selects the correct prompt at the base of the screen, he/she/they will be rewarded with points.

Avoid letting the blocks pile to the top of the screen. If so, the game will end. Have fun! :)

Note: If using a keyboard, here are the controls:

Right Arrow = Right

Left Arrow = Left

Down Arrow = Down

Up Arrow = Flip Shape Direction

The on-screen boxes on the right are for mobile and tablet versions.



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