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Simple Puzzle - Minimalist

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2,446 players, 2,833 plays 0 playing now, 16 most ever online
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Lightside Published on 5 Jan, 2017

A simple puzzle inside a rotating level.

Keep the cube in the blue zone for three seconds to land yourself in the Hall of Fame.

Any and all feedback is helpful ^-^ Leave a comment? :D

Instructions

D to rotate the level clockwise.

A to rotate the level counter-clockwise.

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  • Are you ratating the puzzle or rotating gravity and camera angle ? I think the second option would be better, butj ust my opinnion

    I have complete the level , yeah !!

  • Nice, i found the way to win but the innercie is so big.

    Nice game, just decrease the innercie and make a way to set angle to integer, because always want i want to keep the block on the blue, i was always at an angle of 0.001 or -0.01 so the block was still moving

  • [quote=danielmtz]

    Very hard but funny!

    [/quote]

  • [quote=MisterAqua]

    Are you ratating the puzzle or rotating gravity and camera angle ? I think the second option would be better, butj ust my opinnion

    I have complete the level , yeah !!

    [/quote]

    I was messing around with some mechanics while at a laundromat and made this game in a few hours, so it's pretty random.

    There is zero world gravity.

    Force is applied to the block at layer 1's angle + 90 degrees.

    And pressing the keys rotates layer 1.

    And congrats on finishing it ^-^

  • [quote=MisterAqua]

    Nice, i found the way to win but the innercie is so big.

    Nice game, just decrease the innercie and make a way to set angle to integer, because always want i want to keep the block on the blue, i was always at an angle of 0.001 or -0.01 so the block was still moving

    [/quote]

    Yeah, the cube doesn't have any friction at all.

    For v2.0 I have a couple plans, but not yet a deadline.

    I want to add 4 more levels.

    I'll take your advice and add the following to the plans:

    I'll set a minimal friction for the cube.

    Make sure the layer angle is always at nearest degree.

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