Parallax Background (Behaviours)

  • https://www.scirra.com/store/construct2 ... round-1807

    Did you ever try having multiple backgrounds on different layers, each with its own parallax scrolling rates, you spent hours tweaking the layout properties, you tried to make them stretch across the screen, maybe you tried adding a sun in the distance, or some clouds...

    We did just that, but with +30 backgrounds in our game, we had to stop, it was too tedious, and we feared for our sanity!

    The built-in parallax system works fine for simple layouts, but when you try doing anything serious with it, it feels incomplete and painful to use.

    We know you want more control over the look and feel of your background objects. This collection of 4 addons is the easiest and coolest way to make your game freaking beautiful in a matter of seconds!

    List of Features

    • Behavior files for C2 and C3 runtimes.
    • Animated and non-animated backgrounds.
    • Horizontal, vertical and top-down scrolling and wrapping in all directions.
    • Only requires 1 layer.
    • Accommodates runtime screen size changes and layout scale changes (zoom).
    • All properties fully exposed in the C2 debugger (for C3, we've contacted the scirra dev team and were told this feature is still undocumented, so we'll wait).
    • Supports saving and loading.
    • Blazing fast performance on browser and mobile.
    • Demo projects that cover horizontal scrolling, vertical scrolling, auto-scrolling and top-down scrolling.
    • Detailed and easy-to-read manual to quickly get you started.

    Videos

    Teaser for 1.3

    Overview of the features in version 1.1

    Demo of version 1.0

    Changes

    We take special care to make the addons as backward compatible as possible, however, PLEASE ALWAYS BACKUP YOUR PROJECTS BEFORE UPGRADING.

    Version 1.3.0 (October 30, 2018)

    • Added full support for the Construct 3 runtime. Please note that the addons do not currently expose their attributes in the Construct 3 debugger, we contacted the Scirra dev team and were told that the usage of the debugger was still undocumented.
    • Improved the WrapH behavior, now renamed to “ViewportWrap”. It can be used to make an object appear on the other side when it leaves the viewport, works either in the horizontal direction (for side-scrolling games) or vertical direction (for vertical scrollers), or both.
    • Fixed a bug that prevented the ParallaxBG behavior from initializing tile size to the TiledBackground’s texture size when the project is exported with script minification. This resulted in the backgrounds working fine in the editor but not so much in the exported app. If your TiledBackgrounds have the same size as their textures, you wouldn’t have encountered this bug

    Version 1.2.0 (April 27, 2018)

    • Added support for Construct 3 (with the C2 runtime).
    • Added Vertical and Top-down scrolling/screen wrapping
    • Added the Parallaxer behavior for single background objects like the sun, a cluster of trees, a windmill in the distance, or a planet in a space game.
    • Added the Spacing Y property to the ParallaxBGSprite behavior.
    • Now it’s possible to set/get the parallax anchor and the tile size.
    • Added more demos and updated the old ones
    • Updated the manual with more illustrations, better explanations, and all the feedback received over last year.
  • I've bought your addon. It's awesome ! i want to ask a question, can i edit your tile Demo2-Ground.png (the green one) into another colors? i want to add variety ground colors for my game

  • I've bought your addon. It's awesome ! i want to ask a question, can i edit your tile Demo2-Ground.png (the green one) into another colors? i want to add variety ground colors for my game

    Thanks for your purchase!

    For your question, I made the backgrounds for demo purposes only, but if you like them you can modify the images as you wish and use them in your personal or commercial project, I have no problem with that.

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  • Thank you so much ! I like your images, its really good !

  • Version 1.1 has been submitted for review and will be available soon.

    • Now it is possible to have animated backgrounds!
    • The manual has been thoroughly rewritten

    Check out the overview video of version 1.1 here!

    Enjoy!

  • A small bug that prevents you from using expressions in the ParallaxBG for Sprites plugin has been fixed, the updated version of this plugin is pending approval and should be available soon.

    If you don't use the expressions of the ParallaxBG for Sprites plugin, you will not encounter the bug.

    Please re-download the plugin and re-install it to be able to use expressions.

  • Is there a C3 version of this? Don't want to spend money on a C2 only asset since I'm on a mac and can only use C3

  • Is there a C3 version of this? Don't want to spend money on a C2 only asset since I'm on a mac and can only use C3

    Right now the plugin only works in C2. A C3 version will be released soon with a substantial update, but I don't have a release date yet.

    Edit (April 27, 2018): The new version 1.2.0 has C3 behavior files.

    Edit (Oct 29, 2018): Version 1.3.0 has full support for the C3 runtime.

  • You made a post a day before with the same behavior for free: . So...do you intend to only sell it or can I get this for free? This seems like a mistake, you should probably ask Scirra to delete your other post.

  • You made a post a day before with the same behavior for free: . So...do you intend to only sell it or can I get this for free? This seems like a mistake, you should probably ask Scirra to delete your other post.

    Thanks for noticing! No, it's not a mistake at all.

    I'm offering the addon for free, and I'm also selling it. Both version are exactly the same.

    This allows me to :

    • Give back to the community. I know it's cheesy but it's true. I wouldn't be the developer I am today if not for the kindness of people around these forums and the people who made Construct.
    • Allow people to support my work, since I spend a ton of hours coding, doing QA testing, writing the manual, making demos, etc. I'm doing this professionally, I'm not a hobbyist, I want the money to build even more beautiful games, addons, etc. All the funds I make on the scirra store are directly reinvested in better software, better art, better tools, game dev books and courses, better equipment, etc.
    • I want to advertise my products by offering my flagship product for free. I'm very proud of the work I've made on Parallax Backgrounds, Health and FSM. I want more people to use them in their games.
  • [quote:qtev6v4g]Thanks for noticing! No, it's not a mistake at all.

    I'm offering the addon for free, and I'm also selling it. Both version are exactly the same.

    Ok, but you need 2 posts for that? Hah it's none of my business, it's just my OCD kicking in lol. Oh amazing plugin by the way, fantastic work. Thanks!

  • [quote:3uih6r8g]Thanks for noticing! No, it's not a mistake at all.

    I'm offering the addon for free, and I'm also selling it. Both version are exactly the same.

    Ok, but you need 2 posts for that? Hah it's none of my business, it's just my OCD kicking in lol. Oh amazing plugin by the way, fantastic work. Thanks!

    It's how these forums work. This thread was automatically created after I published the addon to the store, while the other thread was already there, so I ended up with 2 of them. I just roll with it

    I don't care about the logistics, what matters to me is answering support questions properly and getting feedback to improve the addons.

    You don't need to bother reading both threads, I'm compiling everything in the PDF manual that ships with the addon. So you can safely redirect your OCD to building pixel perfect structures in minecraft, or fuel efficient rockets in Kerbal Space Program

  • I'm happy to announce that version 1.2 has been uploaded and is awaiting review.

    Here are the release notes :

    • Construct 3 behavior files now available
    • Added Vertical and Top-down scrolling/screen wrapping
    • Added the Parallaxer behavior for single background objects like the sun, a cluster of trees, a windmill in the distance, or a planet in a space game.
    • Added the Spacing Y property to the ParallaxBGSprite behavior.
    • Now it’s possible to set/get the parallax anchor and the tile size.
    • Added more demos and updated the old ones
    • Updated the manual with more illustrations, better explanations, and all the feedback received over last year.
  • Is there a plugin-version of construct 3 runtime, or only for construct 2 runtime?

  • Is there a plugin-version of construct 3 runtime, or only for construct 2 runtime?

    It works on both C2 and C3.

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