Multiplayer signalling server (Tools)

  • If you have to ask, don't buy it and just use the free signalling server we host for you. If you're asking these questions, it's unlikely that hosting it yourself will do anything better than our host.

  • Hi guys!

    I am trying to create multiplayer game online but I have some problems.

    Everything works really well in my LAN connection. The chat and the pong games of the Tutorial work great in my lan connection, between different computers and mobile devices. But, all in the same network.

    When I try to connect also my mobile from is internet connection (and not my home wifi), it does not work. It says "connect as peer", but then it is kicked out after 5 seconds.

    Do you know why? Do you think that this server could help or it is another issue?

    Thank you very much!

  • Hi guys!

    I am trying to create multiplayer game online but I have some problems.

    Everything works really well in my LAN connection. The chat and the pong games of the Tutorial work great in my lan connection, between different computers and mobile devices. But, all in the same network.

    When I try to connect also my mobile from is internet connection (and not my home wifi), it does not work. It says "connect as peer", but then it is kicked out after 5 seconds.

    Do you know why? Do you think that this server could help or it is another issue?

    Thank you very much!

    I also encountered this problem and am currently looking for a solution!

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  • Read the multiplayer tutorial series, which covers connectivity.

  • > Hi guys!

    >

    > I am trying to create multiplayer game online but I have some problems.

    > Everything works really well in my LAN connection. The chat and the pong games of the Tutorial work great in my lan connection, between different computers and mobile devices. But, all in the same network.

    >

    > When I try to connect also my mobile from is internet connection (and not my home wifi), it does not work. It says "connect as peer", but then it is kicked out after 5 seconds.

    >

    > Do you know why? Do you think that this server could help or it is another issue?

    >

    > Thank you very much!

    I also encountered this problem and am currently looking for a solution!

    According to the official documents, using the turn server can solve this problem, and I have successfully tested it. But I encountered other problems, such as the rules for entering the room (the first one is the host), disconnection and reconnection (in case of disconnection of the host), and I hope that the host can send it to the server, which then forwards it to other players... These are still under study...

  • Could this be included inside the game and executed through the Browser object to enable LAN for a game? I know that LAN will work even with the official server, but that still needs you to connect to the internet. if possible I would like to start the server on a local IP for others on the network to join.

  • ah after purchasing it I see that you need to do some config work. so it won't work inside Construct. Oh well.

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