Flashlight (Plugins)

0 favourites
  • v1.04 submitted to the store for approval.

    Added:

    Editor property: Texture scale. To set the render scale of the webGL texture, compared to the image texture dimensions. Scales up to 2048x max.

    Conditions:

    - Object type is ignored.

    - Object inst is ignored.

    - Object type is in shadow list.

    - Object inst casts a shadow.

    Actions:

    -Texture scale. You can scale up the render texture to improve the quality of the shadows, or you can scale it down to conserve image memory.

    Expressions:

    - Number of shadow objects.

    - Shadow object UID at index.

    - Number in ignore list.

    - Ignore object UID at index.

    - Texture scale value.

  • Update submitted to the store for approval.

    v1.05

    Bugfix

    Rendering issues with tilemap objects have been fixed (the Flashlight image was not updating properly because of inconsistent returns of the glwrap.lastTexture0 variable).

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • v1.06 submitted to the store for approval.

    Bugfix - If Flashlight was set to cast shadows from Flashlight-Shadow behavior objects the it threw an error if the behavior was not in the project. Fixed.

Jump to:
Active Users
There are 1 visitors browsing this topic (0 users and 1 guests)