Hahaha ratehr than a make game sim...its becomes a make program that makes games sim
That would be fun just for the complexities alone in a virtual game of a virtual application in a virtual gameworld designed by virtual people *head explodes* I would soo play it though!
Start from humble beginnings, having to balance building a usable framework to create popular games while staying ahead of the market and developing new ways to do things. Making deals with hardware manufacturers to have your later engines supported more than the competition, selling the resulting engines for millions, doing conventions, conferences, dealing with the press, hiring and firing staff.
Oooh, random disasters too, like a disgruntled employee steals the source code, or the parents alliance protests against the amount of violence in your $50 million 4-9yr old educational title. Or early on in the game, before hiring staff, while still working from your bedroom, your mom unplugs your computer to vacuum the room before you could save all your code to tape.
The UI and people's images could represent the current era the player is in too, yay for the 60's haircuts and brown and yellow flowerchild GUI!