I'm completely new to "puppet" animation in Construct 2. Up to now I've nearly always made my sprites in Photoshop and exported them as full images.
I would like to know about the other options. Many people are talking about Spriter on these forums, which seem to be a nice program. If I'm correct, however, despite the ability to create puppet animation in Spriter, the software ALSO exports as image sequences. I mean, there is no way to export your separate animated parts into construct 2, and have them move the same way automatically, right?
So it's basically just a help to create your animation, it will not make your animation lighter by allowing you to make a 150 frame idle pose be as light as a 1 frame idle-pose. Am I correct?
Is there a workflow which allows you to create your puppet animation outside of Construct 2 and importing it into Construct 2 without having an image sequence? (not talking about "hard coding" it in construct with behaviors and such)
One last question, are there alternatives to Spriter which work as well or better, even if they are more expensive? I'm thinking about ToonBoom, Spine and such software, but I have no idea what Spriter do better than those. Any idea?
Thanks for any help!