[Free] I workout freebies based on your Ideas

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Advanced inventory mechanics for your RPG game (Array-based). Take Items, split them, pick up them, read the description
  • Ok AndreasR , I got another one for you mate, if you think you can handle it.

    Make one(or more) examples to teach us how to make multiplayer games. For example lets say I wanted to make a game like

    Subscribe to Construct videos now

    that can be played eighter over the internet or over bluetooth.

    How would I do that?

  • Ok AndreasR , I got another one for you mate, if you think you can handle it.

    Make one(or more) examples to teach us how to make multiplayer games. For example lets say I wanted to make a game like

    Subscribe to Construct videos now

    that can be played eighter over the internet or over bluetooth.

    How would I do that?

    Sounds interesting But this will take awhile I guess.

  • Build your own Tournament Game using our free template.

    Download: https://shatter-box.com/?p=12771

    Demo: https://goo.gl/0tV5eK

  • > Ok AndreasR , I got another one for you mate, if you think you can handle it.

    > Make one(or more) examples to teach us how to make multiplayer games. For example lets say I wanted to make a game like

    Subscribe to Construct videos now

    that can be played eighter over the internet or over bluetooth.

    > How would I do that?

    >

    Sounds interesting But this will take awhile I guess.

    Cool, thank you. I'll be waiting on the edge of my seat.

  • Hi AndreasR , i saw you are "Waiting for new suggestions" but i don't know if you are still accepting and forgot editing the post.

    I'm doing a RPG game(this one http://kronbits.itch.io/kingdom-of-nerea-dark-ages) and code the dialogs are a bit frustrating/complicated to do all the situations i will need. I saw a template that uses .csv but too complicated for me with a lots of events :S .

    I'm doing it with simple events using .xml actually and started a post in the help section with what i need to do and a .capx of what i have done here:

    how-do-i-stop-continue-dialogs-when-the-box-is-full-usin-xml_t152438

    The idea will be create a plugin/behaviour for RPG dialogs with all the needs included on you can set things like:

    Typewritter: Yes|No

    On more text: Clear|Newline

    etc...

    So the idea will be that after providing/load an .xml we only have to set in the event something like:

    On colision with OldMan -> xml.StringValue("/en_lang/OldMan_dialog1")

    Or maybe if is posible only set "Oldman_dialog1" using a behaviour parameter i don't know <img src="{SMILIES_PATH}/icon_razz.gif" alt=":P" title="Razz"> .

    And all the logic inside the plugin/behaviour with the parameters i said to get the events sheet clean instead all full of things.

    Maybe is a bit complicated and not can be free but if you do and put on codecanyon or the scirra store i'm sure me and a lot of people will pay for it without no doubt! <img src="{SMILIES_PATH}/icon_e_wink.gif" alt=";)" title="Wink"> .

  • Hi AndreasR , i saw you are "Waiting for new suggestions" but i don't know if you are still accepting and forgot editing the post.

    I'm doing a RPG game(this one http://kronbits.itch.io/kingdom-of-nerea-dark-ages) and code the dialogs are a bit frustrating/complicated to do all the situations i will need. I saw a template that uses .csv but too complicated for me with a lots of events :S .

    I'm doing it with simple events using .xml actually and started a post in the help section with what i need to do and a .capx of what i have done here:

    how-do-i-stop-continue-dialogs-when-the-box-is-full-usin-xml_t152438

    The idea will be create a plugin/behaviour for RPG dialogs with all the needs included on you can set things like:

    Typewritter: Yes|No

    On more text: Clear|Newline

    etc...

    So the idea will be that after providing/load an .xml we only have to set in the event something like:

    On colision with OldMan -> xml.StringValue("/en_lang/OldMan_dialog1")

    Or maybe if is posible only set "Oldman_dialog1" using a behaviour parameter i don't know <img src="{SMILIES_PATH}/icon_razz.gif" alt=":P" title="Razz"> .

    And all the logic inside the plugin/behaviour with the parameters i said to get the events sheet clean instead all full of things.

    Maybe is a bit complicated and not can be free but if you do and put on codecanyon or the scirra store i'm sure me and a lot of people will pay for it without no doubt! <img src="{SMILIES_PATH}/icon_e_wink.gif" alt=";)" title="Wink"> .

    Hi matriax

    I'm not a Java Developer, so I can't code any plugins.

    But maybe I can work out something in Construct 2 for you <img src="{SMILIES_PATH}/icon_e_wink.gif" alt=";)" title="Wink">

    I already have coded something similar. I will see what I can do for you <img src="{SMILIES_PATH}/icon_e_wink.gif" alt=";)" title="Wink">

  • Ops! sorry then :S , I was dreaming on a behaviour/plugin to do that until now haha.

    Btw, if you can get a RPG dialogs working using .xml as my .capx example fixing the problems in a easy way without using .csv and BBDD like the other template will be great.(This one: https://www.scirra.com/tutorials/833/mo ... dialog-mod)

    Waiting impatient! <img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt=":D" title="Very Happy">

  • matriax

    I'm not sure if this matches your need but I made an example using JSON.

    Download: https://shatter-box.com/?p=12792

    Regards

  • AndreasR

    Ehmm... not is what i'm looking for, you saw my .capx example?

    This one:

    In the thread is explained what and how i need with the .capx with some things i done.

    EDIT: ALso to download the file i have to register in your web?

  • AndreasR

    Ehmm... not is what i'm looking for, you saw my .capx example?

    This one:

    how-do-i-stop-continue-dialogs-when-the-box-is-full-usin-xml_t152438

    In the thread is explained what and how i need with the .capx with some things i done.

    EDIT: ALso to download the file i have to register in your web?

    Sorry I saw your file after I had finished the script. If I have some free time on the coming weekend I'll improve the example matching your example. But I can't make any promises if I get it working.

    Yes you have to register in order to download.

    Have you checked the store? There are some good capx templates for Dialogs.

    https://www.scirra.com/store/search?q=dialog

    Regards

  • Ah! ok.

    About the scirra store, none of the dialogs uses SpriteFont+XML and if buy i don't know if i will be capable to customize and adapt to my needs.

    Btw, the one looks good is the second so i guess i will pay for it even if after i not use it, maybe have some coditions/events i can use in some way.

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  • Hi AndreasR how's the multiplayer request thingy coming along? Any progress there mate?

  • Hi AndreasR how's the multiplayer request thingy coming along? Any progress there mate?

    Hi,

    yes I already have started. It's not that easy so it will take awhile. Moreover I have to prioritize my paid custom jobs. But whenever I have time I will work on that

  • Cool. I'll be waiting. ^^

    Thanks mate.

  • Thanks for the freebies,

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