Importing large amounts of animations takes literal hours upon hours.
For each animation, one must right click, select create new animation, rename the animation, go place it manually within hundreds of other animation in the list, drag the spritesheet into the animation frames, click yes twice and then a single animation has been imported.
Now do this a thousand times !!! UGGHHHH !!
Would it be possible to import multiple animation at a time and they would carry their filename as animation name ? And maybe a button to sort animations alphabetically or something ?
also like if I edit an animation it would be so much easier to drag and drop it into construct to overwrite the old ones !!!
this but for every animation for every sprite that is layered on my character for every color, and that was faster than normal because the animation were already created, named and ordered properly